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Michael Burklund

I have a pretty diverse background which I hope to continue to expand upon through further adventures, projects, and work in the future. My education was based in art, psychology, and culture. I like to approach new ideas through those perspectives by combining them to help enhance experiences for gamers and software users.  On a personal level, I enjoy a variety of games, I am a sci-fi/fantasy junky, and I enjoy traveling and experiencing new places, languages, and cultures.

Resume

Education

California State University Chico
M.A. Interdisciplinary Studies: International Cognitive Visualization

2013 - 2015

Thesis Title:

Uncanny perception: comparing affective responses from faces with different widths and levels of realism

 
Université Pierre Mendès-France
International Cognitive Visualization Program:
M.Ed. Instructional Design (Master de Sciences de l'éducation - Ingénierie de la Formation)

2013 - 2015

California State University Chico
B.S. Applied Computer Graphics
Minor: Video Game Design

2007 - 2013

California State University Chico
B.A. Asian Studies
Minor: Japanese

2007 - 2013

Experience 

Psyonix's Rocket League at Epic Games
October 2021 - Present

 

Analyzed builds for risk and wrote test plans to ensure the quality of UI for builds and features.  Collaborated with the UX team on features, quality of life improvements and accessibility additions.  Acted as area owner for UI and was a liaison between UIUX and QA teams.

Man Power Group: Experis Games
December 2018 - October 2021

 

Evaluated software for quality issues that would affect players experiences in games.  Reported issues related to graphical errors, functionality problems, accessibility issues, compliance problems, and general quality of life issues.  Also evaluated User Research builds.

Telltale Games
QA: DevQA and Player Support

July 2018 - September 2018

 

Tested games for problems that would affect players' experiences.  Processed animation for any visual rendering or audio defects. Interacted with players to help them solve their problems or report novel issues to the development team.  Tested on PC, Mac, Xbox One, PS4, Android, and iOS.

Projects

UberCold
P.I.G.Squad “gadgets” Summer Slow Jam

2018



Participated in a 1-week long game jam working with a small group of people developing a satirical shooter.  Aided in maintaining a standard visual design and animation style that communicated the desired aesthetic.


Golem: AR Tamagotchi
P.I.G.Squad “gadgets” Summer Slow Jam

2017



Participated in a 1-week long game jam working with a small group of people on a Tamagotchi style AR game.  Helped create assets that conformed to desired aesthetics and conveyed particular emotions.  Also participated in UI development to enhance user experience.  Helped present the project at a "Maker's Fair" held in the Oregon Museum of Science and Industry.

 
Uncanny Perception
International Cognitive Visualization Thesis Research

2015



Produced a 1-minute pre­visualization animation that was used in research on viewer perception of CG faces in regards to facial morphology and realism. Was responsible for all areas of development including study design, asset development, visual design, and data collection.

Skills

Wireframing

Prototyping

Research

Scripting

QA testing
Rigging

​Motion Capture Wrangling

3D Modeling

Environmental Modeling

 

Software

Figma

Miro

AzureDevOps

JIRA

Microsoft Office Suite

Adobe Photoshop

Adobe Premiere
Optitrak Motiv

Autodesk Maya

Autodesk Motionbuilder

Autodesk Mudbox

(Notice and acknowledgment to artistic right to content: I claim no rights to the individual pieces of art that were compiled together to create the wireframes & prototypes.  These compiled images and designs are not for sale.  Much of the content displayed is collected from google searches and is combined to create my vision of concepts of potential designs that would use unique and original art in a final product.)

website created by Michael Burklund with Wix.com

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